Changelog

Feb 12, 2026 New Balance
  • New leveling system – Game has now 25 levels. Not all powerups are available from start, as you progress in the game, new powerups will appear. Progression stored in localStorage, currently the only way to reset it is to clear the webpage's cache
  • Septa shot – Powerup marked with '7', 7 bullets will be fired at once LVL10
  • Mortar – Powerup marked with 'M', a cannon ball, with big explosion :) LVL19
  • TriShot – Powerup marked with 'T', the player has 3 new turrets (and triple/penta/septa shot is applied on each one:)) LVL15
  • Newly spawned enemies' initial HP is slowly increasing as time passes
Feb 9, 2026 New
  • New WebGL engine – Game uses WebGL from now, but it can fallback to the old canvas method (some graphical elements will be missing)
  • Shockwave – When an enemy explodes, a shockwave is created
  • A little bit stronger explosions
Feb 5, 2026 New Balance
  • New stage element: Shooter – rotating 5-point star hazard. When hit by a bullet, it absorbs the incoming bullet and fires 5 new bullets, one from each arm direction.
  • Hive fine-tuning – spawned enemies are kicked more aggressively toward the player, making hives more dangerous and reducing enemy pile-up around the hive.